April 4-Faith MVP

April 4-Faith MVP

April 4: Faith MVP


Scripture Lesson: 1 Peter 1:3-9


On this date in 1911, an early version of the Most Valuable Player Award was introduced by automaker Hugh Chalmers. The first winners of the MVP Award, chosen by a committee of sportswriters, were Ty Cobb of the Tigers in the American League and Frank Schulte of the Cubs in the National League. The Chalmers Award was discontinued after 1911, and the current Most Valuable Player Award was instituted in 1938.


In today’s text, Peter suggests how we might become MVPs of faith. When we are filled with love, unwavering belief, and an inexpressible joy, we will be MVPs of faith. That kind of faith in our lives will enable us to reach the goal of our faith, our heavenly home. Because of what Jesus did for us, we can receive salvation and grow a faith that makes us an MVP of faith in His eyes!

  1. What are the results of our faith?

  2. How is our faith refined?

  3. Are we faith MVP’s?

Sometimes there is debate on who should be the MVPs in each league. We have before us the blueprint for being a MVP in God’s league!


2 comments (Add your own)

1. Noha wrote:
Great sample! That is exlcaty what I was looking for to improve the graphics of my 2d game. But the (bad) performance still remains a serious problem for me. In my game, the (scrolling)levels are much bigger as the one in the sample. Furthermore i also would like to add some more lights. I tried this within the sample and the result was like a slideshow I experienced that the most performance loss comes while drawing the shadowvertices (last lines of the DrawShadows method). Maybe merging all convexhulls shadows to one single buffer could help here. Also precalc the shadowvertices on specific events (eg. on new light, on new convexhull, on lightposition change, on convexhullposition change, on scaling light range ) instead of doing this each frame. Therefor an illumination manager class, which holds shadowvertices and manages all convexhulls and lightsources, could be helpfull. Just my thoughts. Any further ideas?

Wed, October 17, 2012 @ 4:30 PM

2. xcurqx wrote:
U5APCJ avhjkgqjujyg

Sat, October 20, 2012 @ 8:01 AM

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